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on Feb 06, 2013


Over 1,200 school students will enter a Sydney arena to compete with more than 5.9 million students around the world online in maths, spelling and science over three days in March.

The students, selected from schools across Sydney, will compete in the World Education Games at Samsung Stadium at Australian Technology Park involving:

  • World Literacy Day, on Tuesday, March 5;
  • World Maths Day, on Wednesday, March 6; and,
  • World Science Day, on Thursday, March 7.
Samsung, a leader in education technology, is again a major partner of the World Education Games, the world’s largest education event run not-for-profit by 3P Learning.

The competition arena will host six, hour long matches each day where 60 students will use Samsung GALAXY Note 10.1 tablets to compete against one another, as well as other students from over 230 countries and territories.

“These lucky kids competing in such a frenetic environment help propel achievement in learning onto the same pedestal as achievement in sport,” said 3P Learning managing director Tim Power.

The students will join more than 2.09 million Australian students from 6200 schools who will participate in the Games, the largest number of participants from any one country.

As part of the stadium experience, competitors will use the GALAXY 10.1 S Pen, a key feature of this Samsung tablet that allows students to practice handwriting, ensuring their study experience remarkably close to true exam conditions.

“The combination of the S Pen and the handwriting recognition software lets you take lots of notes on a split screen while you study,” said 3P Learning Chief Technology Officer Mitch Nicholls.

“You can write equations with the S Pen and the GALAXY Note 10.1 will interpret them for you. No other tablet has that capability”

“Samsung is proud to be partnering with the World Education Games once again to highlight the importance of technology for the growth and development of Australian and international students,” said Tyler McGee, Vice President of Telecommunications, Samsung Electronics Australia. “This year, Samsung is excited to be showcasing the educational benefits of tablets, particularly the GALAXY Note 10.1, which allows students to expand their learning experience. With the GALAXY Note 10.1, students can take advantage of an array of educational apps, including Learning Hub, as well as maintain essential skills, such as handwriting, through Samsung’s intuitive S Pen capabilities.”

Andre Obradovic, Director – Enterprise and Small Medium Business, Samsung Electronics Australia said, “Samsung is committed to enhancing student learning and empowering teachers with interactive technology and engaging content. Australian schools have shown a strong interest in using technology to increase student engagement, access multimedia content and develop a mobile learning environment that stretches well beyond the fixed classroom. Samsung is working with local content providers to ensure that we are creating relevant content that is interactive and engaging for students. Supporting World Education Games provides an opportunity for us to recognise and celebrate the achievements of Australian students who are pioneering the future of education.”

Australian students can start practicing for the World Education Games by downloading the free* app on their Samsung GALAXY tablet from Samsung Apps, available from February 1.

Parents, students and teachers are encouraged to go to for more information and to register from February 1.

* Internet connection required. Data charges may apply.

About Samsung Electronics Co., Ltd.

Samsung Electronics Co., Ltd. is a global leader in consumer electronics and the core components that go into them. Through relentless innovation and discovery, we are transforming the worlds of televisions, smartphones, personal computers, printers, cameras, home appliances, medical devices, semiconductors and LED solutions. We employ 227,000 people across 75 countries with annual sales exceeding US$143 billion. Our goal is opening new possibilities for people everywhere. To discover more, please visit

About the World Education Games
World Literacy Day, on Tuesday, March 5, tests students for accuracy in spelling. At the end of the event, all students are given a spelling age – calculated relative to all participating students.

World Maths Day, on Wednesday, March 6, measures arithmetic and numeracy skills.

World Science Day, on Thursday, March 7, focuses on science and application. Students are challenged with increasingly difficult questions of deduction that require knowledge and reasoning.

Each day ends 48 hours after it starts to account for global time differences. Live scoreboards display the top students and classes throughout, and each participant has their own personal console.

Students compete online with students of the same age and ability level from around the world. These are live, multiplayer challenges in which they have to answer as many questions as possible in 60 seconds.

Students progress through five levels of difficulty with 10 challenges at each level. Students and schools can participate whenever they like throughout the 48 hours but only the first 50 challenges (60 seconds each) count towards their individual and class point score for the World Education Games ‘Hall of Fame’. This allows all students the opportunity to compete for a medal regardless of other school commitments.

Students can win awards for the best overall, the best class, the best school, the best state and country.

These winners come together to receive their medals at a gala awards ceremony at the Sydney Opera House on Tuesday, March 26.

Ethan Tuxford
Edelman for Samsung Australia
P: +61 2 9291 3363
M: +61 425 251 267

The World Education Games. Uniting the world in Learning

Heather Gilmore
HG Communications for 3P Learning
M: +400 407 515