[Editorial] 360-Degree Video: It’s Already All Around You

Feb 19. 2016
[Editorial] 360-Degree Video: It’s Already All Around You01

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For so long, virtual reality was thought of as impractical and futuristic—a mind-boggling technology plucked from the pages of science fiction, solely utilised by diehard gamers and tech geeks. The past couple of years have shown us that virtual reality has already trickled into a variety of industries, from film and entertainment to education and advertising. This rapidly growing and expanding virtual environment is powered by 360-degree video, a new kind of medium that allows viewers to sense the action from all angles and directions, so they feel as if they’re actually in the scene as it unfolds before their eyes.

In the Middle of the Action

Recognising the potential of this highly immersive means the delivering of content, online platforms such as YouTube, Flickr and Facebook have taken numerous measures to support 360-degree video formats. In doing so, people are now able to experience things they wouldn’t likely encounter in “reality,” such as flying a WWII fighter plane or viewing Earth from the International Space Station, in new and unique ways.

While these kinds of videos generally provide a riveting experience, traditional filmmakers and production companies are exploring how 360-degree video can also transform storytelling and make a viewer feel more emotionally involved. Some of the most favoured videos among those already published have been horror films, which trap viewers in eerie, highly atmospheric scenes in which they can literally look over their shoulder to see what’s lurking in the dark.

Engrossing and emotion-provoking videos like these have given way to an unpredictable increase in the popularity of virtual reality elements at this year’s major film festivals—including Cannes, Sundance, Tribeca and Hot Docs—and have accelerated major film and television studios’ recent VR initiatives.

[Editorial] 360-Degree Video: It’s Already All Around You02

Storytelling in the Age of Digital Video

Journalists are also hoping to evoke similar emotions and create empathy in a field that is often criticised for lacking such components. The New York Times, for example, recently ventured into the world of 360-degree video storytelling with “The Displaced,” their Nov. 5 story about the plight of refugee children forced from their homes by war and persecution. This pioneering journalistic endeavor let viewers move their mobile devices around to take in the full scenery, exploring the refugee experience in a highly personal way.

But storytelling isn’t just for journalism. In fact, the buzzword is also strongly tied to the advertising industry and 360-degree video provides a way to create intense moments and rich, enveloping experiences that can help boost a brand’s story. So much so that the medium is predicted to be one of the biggest marketing trends to watch for in 2016. Already several large media organisations, as well as athletes, celebrities and TV show producers, have put together promotional videos offering a variety of captivating content options to engage fans. Consumer brands have also begun utilising 360-degree video technologies in striking advertising campaigns to reach out to the young, tech-savvy consumers of today.

In addition to entertainment, news and marketing, there are a whole host of study cases that 360-degree video creators have only just begun to explore. Such use cases include educational applications, like surgical training tools for medical students, and content that aims to treat illnesses such as post-traumatic stress disorder in war veterans or phantom limb syndrome in amputees.

A New Way to Consume, Create and Connect

The quality of 360-degree video has improved greatly in recent years, due in large part to the technology that enables its creation and consumption. What was once only available for viewing on a personal computer easily be accessed and viewed on a mobile device. Yet 360-degree video is most impressive when experienced through mobile virtual reality devices, such as Samsung’s new consumer edition of the Gear VR headset.

Headsets like Samsung’s utilise gyro sensors, geomagnetic sensors and proximity sensors to shift the 360-degree video and sound in unison with the user’s head movements, tricking the brain into reacting as if it were all real. Considering the advantages of smartphone capabilities, the masses can now experience virtual reality in all its glory at a comparatively low cost.

Furthermore, with the Samsung Internet for Gear VR app, users are able to browse the web and experience digital content in a highly immersive environment, as if they were at the cinema watching it on the big screen. With the ability to stream both 360-degree and 3D videos from the web, the app provides users with an easily accessible, fully immersive VR viewing experience.

While the technology utilised to view 360-degree video continues to advance, so does the camera equipment used to film the content, making it easier and more affordable for just about anyone to produce their own omnidirectional films. Furthermore, organisations are opening their doors to foster the creation and development of 360-degree video content. The Sundance Institute, for example, has established a residency program for independent filmmakers who hope to lay the groundwork for this new film language. Likewise, YouTube Space is a studio that offers resources for creatives to produce 360-degree video and conducts periodic workshops and social gatherings to help creators collabourate with one another.

Although 360-degree video has already made its mark on a variety of industries, it is certain that people will begin to share far more VR content—whether personal experiences or artistic endeavors—as technology makes it easier for amateurs to produce it themselves. As more content is created, sites will need to adapt by adding supportive features and soon enough, 360-degree video will allow people to create, tell and share the stories and experiences that are important to them in a richer and more immersive way.





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Source: Samsung Newsroom