Podcasts

Understanding the next wave of radio communications and bandwidth

May 11. 2020

Communication and the mechanisms that support it belong to a closely integrated group of technologies that work together, and when one form of communication makes great strides, others follow. Sending a variety of information types is done through an ecosystem of different types of radio technology. These various technologies are essential for covering different communications that support a variety of use cases depending on the size of the message and the distance it must travel. On this episode of Recalibrate, Reid Estreicher of Samsung B2B Marketing Dr. Simon Lok, CTO of RGNets, and Ray Couey of Samsung Networks tackle global communications and the impact of volumetric imagery and discuss the future of radio and bandwidth as well as where global communication technology is headed.

Guests:

Ray Couey - Samsung B2B, Samsung Electronics America
Reid Estreicher - Senior Manager, Samsung B2B Marketing, Samsung Electronics America
Dr. Simon Lok - Samsung Electronics America, CTO of RGNets, Inc.

Don't Miss These Discussion Topics:

03:14 The definition of Gain Bandwidth Product in communication theory.
04:02 The state of technology = K.
04:58 How gain bandwidth technology applies to Samsung technology today.
06:14 Where 5G fits into communication theory.
07:51 Why the millimeter wave is excellent, but not a fix-all.
08:33 Why having an ecosystem of radio technology is crucial.
08:45 Why WLAN technology is never going away.
10:38 How radio technology excels together.
11:57 What happens when we change “K”?
12:22 Myths in technology: “Wi-Fi is going to go away because of 5G.”
12:30 Why “K” changed with push-to-talk radios.
15:32 Why CBRS is like Paul Revere.
16:04 Why does Wi-Fi fail outdoors so often?
19:02 Why people want to get away from traditional radio.
20:10 How do you use augmented reality with WLAN technology?
25:45 What is volumetric imagery.
30:45 Unique use cases for volumetric imagery.
31:29 What is IBR or Image Based Rendering.
32:30 IBR, AR, and VR in racing.
35:35 Why CBRS fits a massive need.

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