Solve for Tomorrow is a nationwide competition challenging New Zealand’s next generation of innovators to unleash their creativity and use STEAM to help improve their communities.

Delivered in partnership with MOTAT, and open to Kiwi kids in Year 7-10, the finalists will share $20,000 in prizes, including prize money and Samsung tech for them and their school.

The Opportunity

The Solve for Tomorrow competition is designed to build interest and proficiency in STEAM (Science, Technology, English, Arts, or Math), and challenges Year 7-10 students to show how STEAM can be applied to help improve their communities.

Simply identify an issue your community is facing – for example it could be around sustainability and the environment, or diversity and inclusion – then unleash your creativity and demonstrate how STEAM can be applied to create an amazing new solution.


Samsung is putting up a whole range of awesome tech for the winners, including its state of the art 65” flip 2 interactive displays.
And, if tech isn’t your thing, that’s ok, because there are cash prizes too.

All cash prizes are in NZD.

  • First place
  • Second place

First place

First place


prize pool including cash and Samsung tech for winners and their school

Second place

Second place


prize pool including cash and Samsung tech for winners and their school

How to enter

Entry is simple. Just complete the application form and send it to us together with your entry by 31 August 2021.

All Year 7-10 students and their teachers(s) can enter Solve for Tomorrow. Entries are welcome from individuals or teams. There is no limit to the number of people in each team – it could be a group of 4-5 students or a whole class. Schools may enter as many individuals or teams as they like.

Tell us everything we need to know about you and your idea. What is the issue you are addressing, what is your solution, who is it for, why is it different, and what inspired you?

If you're a teacher and want to know more, see our Educator Resource. Or check out our Solve for Tomorrow Activity Plan or Design Thinking Toolkit.

Entries can be submitted in the following formats:

  • Written plan or essay
    (max 1,000 words)
  • Poster, diagram, model or artwork
    (submitted via PPT, PDF, video or jpg format)

  • Presentation PowerPoint
    (max 10 slides)
  • Video Presentation
    (max 5 minutes)
  • Prototype
    (submitted via video, max 5 minutes)


  • Relevance (20%)
    Identifying an issue that impacts your community or group of people

  • Feasibility (30%)
    Feasibility of the solution with current technology and resources considered

  • Creativity (20%)
    Creativity and originality of the idea

  • STEAM (20%)
    Application of STEAM to help solve the problem or issue

  • Presentation (10%)
    Quality and effectiveness of entry.


  • Entries open
    1 May 2021

  • Entries close
    31 August 2021

  • Judging period and winners announced
    September 2021

Our judges

Contact Us

If you need to reach us, email